![]() ![]() But the way things are presented (which, again, I really like) doesn't leave a lot of room to fill me in on the backstory. Is that because I do not own a lot of the role-playing supplements for Heavy Gear? Could be. ![]() A lot of the material is brand new to me. However, I have to poke a few holes in it. The way more and more info in uncovered reminds me of the Universal Brotherhood, a supplement for FASA's Shadowrun, which I consider to be one the BEST role-playing supplements, in terms of creating mood and introducing a major part of the story arc. The Badlands Revolutionary Front activities. Instead, you get everything in newsbites, intereviews with characters, surveilance reports, etc. The way you are presented with it is subtle. The book doesn't force-feed you information. (You all knew it coming.the whys are the meat here, and as for the whens.) It shows you the patterns in the making, the wheels turning towards a great war between North and South. It is presented as a ton of intelligence, gathered by an operative who had not put all of the pieces together. Like its sister book Design Works, this is a small book (5"x8"), and packed with beautiful pictures. The first big bang of the Terra Nova campaign, Crisis of Faith is a beauty.
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